Source directory priorities

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Revision as of 21:26, 30 July 2009 by BryanDerksen (Talk | contribs) (add textures to the addinss)

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The Dragon Age toolset exports resources to a set of directories that varies depending on the module's settings, and the game reads these resources from various directories with a certain order of priority. Resources with the same name can override each other by being placed in directories with greater priority, and may or may not be loaded depending on which module the game is currently playing.

This list is the order from top priority to bottom:

  • My Documents\BioWare\Dragon Age\packages\core\override
  • Program Files\Dragon Age\packages\core\override
  • My Documents\BioWare\Dragon Age\AddIns\<module UID>\core\override
  • My Documents\BioWare\Dragon Age\AddIns\<module UID>\core\patch
  • My Documents\BioWare\Dragon Age\AddIns\<module UID>\core\locale
  • My Documents\BioWare\Dragon Age\AddIns\<module UID>\core\textures
  • My Documents\BioWare\Dragon Age\AddIns\<module UID>\core\audio\VO
  • My Documents\BioWare\Dragon Age\AddIns\<module UID>\core\audio\Sound
  • My Documents\BioWare\Dragon Age\AddIns\<module UID>\core\env
  • My Documents\BioWare\Dragon Age\AddIns\<module UID>\core\data

Note: There is currently a bug in the game preventing it from reading resources in the "My Documents Module" locations. This is a bug which has been WNF'ed for initial release. The toolset does read from here, however, so there is some possibility for confusion if you're working on resources that are located here. Until the patch correcting this comes out, users are advised to create modules as "addin" type even when they're stand-alone.

  • My Documents Module Override
  • My Documents Module Patch
  • My Doucments Module Locale
  • My Documents Module Data
  • My Documents Module Toolset
  • My Documents Module Patch
  • My Documents Module Local
  • My Documents Module Data
  • Module Override
  • Module Textures\Patch_<Med/High>
  • Module Patch
  • Module Locale
  • Module Data
  • Module Toolset
  • Module Audio\VO
  • Module Audio\Sound
  • Module Root
  • Program Files\Dragon Age\packages\core\Patch
  • Core Locale
  • Core Env
  • Core Textures\<Med/High>
  • Core Data
  • Core Audio\VO
  • ENV_LAYOUT??? - Doesn't seem to be used
  • ENV_CHUNK??? - Uses for env rims somehow
  • Core Audio\Sound
  • RESMETRICS??? - Doesn't seem to be used

Note: end-users will not be able to create functioning offers, this is a feature used by official BioWare-produced post-release content.

  • Offer Textures\Patch_<Med/High>
  • Offer Override
  • Offer Patch
  • Offer Locale
  • Offer Audio\VO
  • Offer Audio\Sound
  • Offer Env
  • Offer Data