SignalDamage

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Revision as of 19:29, 2 March 2010 by BryanDerksen (Talk | contribs) (looks okay, removing tag)

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Indicate to the engine that the TARGET creature has taken damage from the SOURCE creature. This is so the GUI can display indicators when PC's take damage from off screen enemies.

void SignalDamage(
object oSource,
object oTarget
);
Parameters:
oSource
The creature that inflicted the damage
oTarget
The creature that was damaged
Returns:

Nothing.

Source:

script.ldf