Difference between revisions of "ShowAsAllyOnMap"

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{{dafunction
 
{{dafunction
 
|name=ShowAsAllyOnMap
 
|name=ShowAsAllyOnMap
|brief=Forces a creature to appear on the player's minimap as a blue dot. This can
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|brief=Forces a creature to appear on the player's minimap as a blue dot. This can be used to highlight non-hostile creatures of interest, such as NPCs that are fighting alongside your party.
 
|param1type=object
 
|param1type=object
 
|param1name=oCreature
 
|param1name=oCreature
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}}
 
}}
  
== Description ==
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<-- == Description == -->
 
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
 
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
be used to highlight non-hostile creatures of interest, such as NPCs that are
 
fighting alongside your party.
 
  
 
<!-- == Remarks == -->
 
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<!-- This section contains links to articles, functions or constant groups. -->
 
<!-- This section contains links to articles, functions or constant groups. -->
  
[[Category: Uncategorised function]]
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[[Category:Area functions]]

Revision as of 00:11, 11 February 2010

This page was generated by Sunjammer's Dragon Age Script Parser.

The parser extracted and matched all the information required to the best of its ability however the parser relies on the source file, and especially a function's comments, to be correctly formatted. If the source file was not correctly formatted the information presented may be incomplete.

This page should be reviewed by a knowledgeable scripter as it may require updating. If an issue with the source file is identified it should be reported to BioWare.

Please remove the {{Generated}} tag once the page has been confirmed or corrected.

Forces a creature to appear on the player's minimap as a blue dot. This can be used to highlight non-hostile creatures of interest, such as NPCs that are fighting alongside your party.

void ShowAsAllyOnMap(
object oCreature,
int bEnable
);
Parameters:
oCreature
The creature to show on the map
bEnable
TRUE to make the creature appear on the map, and FALSE to hide it
Returns:

Nothing.

Source:

script.ldf

<-- == Description == -->