Difference between revisions of "SetWorldMapLocationStatus"

From Dragon Age Toolset Wiki
Jump to: navigation, search
(Generated by Sunjammer's Dragon Age Script Paser)
 
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Generated}}
 
 
{{dafunction
 
{{dafunction
 
|name=SetWorldMapLocationStatus
 
|name=SetWorldMapLocationStatus
Line 6: Line 5:
 
|param1name=oLocation
 
|param1name=oLocation
 
|param1desc=the location
 
|param1desc=the location
 +
|param1default=
 
|param2type=int
 
|param2type=int
 
|param2name=nStatusId
 
|param2name=nStatusId
 
|param2desc=the status
 
|param2desc=the status
 +
|param2default=
 
|param3type=int
 
|param3type=int
 
|param3name=bSuppressActiveFlash
 
|param3name=bSuppressActiveFlash
 
|param3desc=If nStatusId == WM_LOCATION_ACTIVE, set this flag to TRUE if you do not want the location to "flash". This flag has no effect if nStatusId != WM_LOCATION_ACTIVE
 
|param3desc=If nStatusId == WM_LOCATION_ACTIVE, set this flag to TRUE if you do not want the location to "flash". This flag has no effect if nStatusId != WM_LOCATION_ACTIVE
 +
|param3default=FALSE
 
|returntype=void
 
|returntype=void
 
|returndesc=
 
|returndesc=
Line 30: Line 32:
 
<!-- This section contains links to articles, functions or constant groups. -->
 
<!-- This section contains links to articles, functions or constant groups. -->
  
[[Category: Uncategorised function]]
+
[[Category:Map functions]]

Latest revision as of 00:40, 12 February 2010

Set the status of a world map icon.

void SetWorldMapLocationStatus(
object oLocation,
int nStatusId,
int bSuppressActiveFlash = FALSE
);
Parameters:
oLocation
the location
nStatusId
the status
bSuppressActiveFlash
If nStatusId == WM_LOCATION_ACTIVE, set this flag to TRUE if you do not want the location to "flash". This flag has no effect if nStatusId != WM_LOCATION_ACTIVE
Returns:

Nothing.

Source:

script.ldf