Difference between revisions of "SetTrainingMode"

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== Description ==
 
== Description ==
 
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
 
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
When the game is in training mode the game will be paused and the following interactions will be disabled: Unpausing, Saving, Item Destruction. This also fires a: 'EVENT_TYPE_TRAINING_BEGIN' event
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When the game is in training mode the game will be paused and the following interactions will be disabled: Unpausing, Saving, Item Destruction. This also fires an [[EVENT_TYPE_TRAINING_BEGIN] event.
  
 
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Revision as of 00:20, 12 February 2010

This page was generated by Sunjammer's Dragon Age Script Parser.

The parser was unable to extract and/or match all the information required and has flagged this page as containing one or more errors. The source file was not formatted correctly and the information presented is incomplete or incorrect.

This page must be reviewed by a knowledgeable scripter as it will need to be updated. Once identified, the issue in the source file should be reported to BioWare.

Please remove the {{Generated with errors}} tag once the page has been corrected.

SetTrainingMode

void SetTrainingMode(
int nTrainingMode
);
Parameters:
nTrainingMode
[Undocumented]
Returns:

Nothing.

Source:

script.ldf

Description

When the game is in training mode the game will be paused and the following interactions will be disabled: Unpausing, Saving, Item Destruction. This also fires an [[EVENT_TYPE_TRAINING_BEGIN] event.