Difference between revisions of "SetReactionOverride"
From Dragon Age Toolset Wiki
BryanDerksen (Talk | contribs) m (1 revision: Importing auto-generated function articles) |
BryanDerksen (Talk | contribs) (looks okay, removing tag) |
||
Line 1: | Line 1: | ||
− | |||
{{dafunction | {{dafunction | ||
|name=SetReactionOverride | |name=SetReactionOverride |
Latest revision as of 23:14, 11 February 2010
Overrides the reaction of the specified object.
- Parameters:
- oObject
- The object to override the reaction of
- bHostile
- Specifies whether to override the reaction of the object to hostile or non-hostile
- Returns:
- Nothing.
- Source:
- script.ldf
Description
This function overrides the reaction of the specified object. That means that the object will be hostile or non-hostile (depending on what is specified) regardless of what their group hostility is. If an object is overriden to non-hostile, it will no longer be possible for it to engage or anyone to engage with it in hostile actions in any way, shape or form. Changing a creature to a different group will cause a perception event to be refired.