Difference between revisions of "SetPlotActionSet"

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(fill in some holes)
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|param1type=int
 
|param1type=int
 
|param1name=nPlotActionSet
 
|param1name=nPlotActionSet
|param1desc=the set defined in the plotactionsets 2DA to be set active. 0 hides the plot action GUI
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|param1desc=the set defined in the [[plotactionsets]] 2DA to be set active. 0 hides the plot action GUI
 
|returntype=void
 
|returntype=void
 
|returndesc=
 
|returndesc=
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<!-- This section contains links to articles, functions or constant groups. -->
 
<!-- This section contains links to articles, functions or constant groups. -->
  
[[Category: Uncategorised function]]
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[[Category:Plot manager functions]]

Revision as of 23:39, 9 February 2010

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Sets the active plot action set, or zero to hide the control.

void SetPlotActionSet(
int nPlotActionSet
);
Parameters:
nPlotActionSet
the set defined in the plotactionsets 2DA to be set active. 0 hides the plot action GUI
Returns:

Nothing.

Source:

script.ldf

Description

This function shows the "army picker" GUI in the upper right of the screen with a set of up to four actions that the player can pick from it. See plotactions.xls for how to set up a set of plot actions to be displayed here.