Difference between revisions of "SetObjectInteractive"

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{{Generated with errors}}
 
 
{{dafunction
 
{{dafunction
 
|name=SetObjectInteractive
 
|name=SetObjectInteractive
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|param1type=object
 
|param1type=object
 
|param1name=oObject
 
|param1name=oObject
|param1desc=
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|param1desc=Object to set interactivity of
 
|param2type=int
 
|param2type=int
 
|param2name=value
 
|param2name=value
|param2desc=
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|param2desc=True to set interactive, false to set non-interactive
 
|returntype=void
 
|returntype=void
 
|returndesc=
 
|returndesc=
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== Description ==
 
== Description ==
 
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
 
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
Non-interactive objects act like static geometries in that mousing
+
Non-interactive objects act like static geometries in that mousing over them doesn't not trigger any selection and you can click through them
over them doesn't not trigger any selection and you can click through
+
them
+
  
 
<!-- == Remarks == -->
 
<!-- == Remarks == -->
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<!-- This section contains links to articles, functions or constant groups. -->
 
<!-- This section contains links to articles, functions or constant groups. -->
  
[[Category: Uncategorised function]]
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[[Category:Object functions]]

Latest revision as of 00:14, 10 February 2010

Sets whether the creature or placeable can be interacted with.

void SetObjectInteractive(
object oObject,
int value
);
Parameters:
oObject
Object to set interactivity of
value
True to set interactive, false to set non-interactive
Returns:

Nothing.

Source:

script.ldf

Description

Non-interactive objects act like static geometries in that mousing over them doesn't not trigger any selection and you can click through them