Difference between revisions of "SetLocalPlayer"

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m (1 revision: Importing auto-generated function articles)
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{{Generated with joins}}
 
 
{{dafunction
 
{{dafunction
 
|name=SetLocalPlayer
 
|name=SetLocalPlayer
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== Description ==
 
== Description ==
 
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
 
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
Sets a local player variable sVarName on the specified
+
Sets a local player variable sVarName on the specified object.
object.
+
  
 
== Remarks ==
 
== Remarks ==
 
<!-- This section contains additional comments, observations and known issues. -->
 
<!-- This section contains additional comments, observations and known issues. -->
 +
All local variables must be predefined in the target object's variables 2da file before this function can be used successfully. If a local variable is not predefined this function will fail silently.
 +
 
It is very important to note that a player is not a reference to a specific player, but rather is a reference to a player slot (player1, player2, player3... etc). So the values will not necessarily refer to the same players across a save/load.
 
It is very important to note that a player is not a reference to a specific player, but rather is a reference to a player slot (player1, player2, player3... etc). So the values will not necessarily refer to the same players across a save/load.
  
 
<!-- == Examples == -->
 
<!-- == Examples == -->
 
<!-- This section contains examples transcluded from the snippet library. -->
 
<!-- This section contains examples transcluded from the snippet library. -->
 
 
== See also ==
 
== See also ==
 
<!-- This section contains links to articles, functions or constant groups. -->
 
<!-- This section contains links to articles, functions or constant groups. -->
 
[[GetLocalPlayer]]
 
[[GetLocalPlayer]]
 
[[Category: Variable functions]]
 
[[Category: Variable functions]]

Revision as of 06:03, 1 August 2009

Sets a local player variable on an object.

void SetLocalPlayer(
object oObject,
string sVarName,
player pPlayer
);
Parameters:
oObject
Object to set the variable on
sVarName
The name of the variable to set
pPlayer
The value of the player variable
Returns:

Nothing.

Source:

script.ldf

Description

Sets a local player variable sVarName on the specified object.

Remarks

All local variables must be predefined in the target object's variables 2da file before this function can be used successfully. If a local variable is not predefined this function will fail silently.

It is very important to note that a player is not a reference to a specific player, but rather is a reference to a player slot (player1, player2, player3... etc). So the values will not necessarily refer to the same players across a save/load.

See also

GetLocalPlayer