SetLocalEffect
From Dragon Age Toolset Wiki
Sets a local effect variable on an object.
- Parameters:
- oObject
- Object to set the variable on
- sVarName
- The name of the variable to set
- eEffect
- The value of the effect variable to set
- Returns:
- Nothing.
- Source:
- script.ldf
Description
Sets a local effect variable sVarName on the specified object.
Remarks
All local variables must be predefined in the target object's variables 2da file before this function can be used successfully. If a local variable is not predefined this function will fail silently.
It should be noted that effects taken from current effects on an object are just copies of those effects, not references to them.