SetLocalEffect

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Revision as of 06:07, 1 August 2009 by Sunjammer (Talk | contribs) (note on predefining)

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Sets a local effect variable on an object.

void SetLocalEffect(
object oObject,
string sVarName,
effect eEffect
);
Parameters:
oObject
Object to set the variable on
sVarName
The name of the variable to set
eEffect
The value of the effect variable to set
Returns:

Nothing.

Source:

script.ldf

Description

Sets a local effect variable sVarName on the specified object.

Remarks

All local variables must be predefined in the target object's variables 2da file before this function can be used successfully. If a local variable is not predefined this function will fail silently.

It should be noted that effects taken from current effects on an object are just copies of those effects, not references to them.

See also

GetLocalEffect