Difference between revisions of "SetLocalEffect"

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{{Generated with joins}}
 
 
{{dafunction
 
{{dafunction
 
|name=SetLocalEffect
 
|name=SetLocalEffect
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== Description ==
 
== Description ==
 
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
 
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
Sets a local effect variable sVarName on the specified
+
Sets a local effect variable sVarName on the specified object.
object.
+
  
 
== Remarks ==
 
== Remarks ==
 
<!-- This section contains additional comments, observations and known issues. -->
 
<!-- This section contains additional comments, observations and known issues. -->
 +
All local variables must be predefined in the target object's variables 2da file before this function can be used successfully. If a local variable is not predefined this function will fail silently.
 +
 
It should be noted that effects taken from current effects on an object are just copies of those effects, not references to them.
 
It should be noted that effects taken from current effects on an object are just copies of those effects, not references to them.
  
 
<!-- == Examples == -->
 
<!-- == Examples == -->
 
<!-- This section contains examples transcluded from the snippet library. -->
 
<!-- This section contains examples transcluded from the snippet library. -->
 
 
== See also ==
 
== See also ==
 
<!-- This section contains links to articles, functions or constant groups. -->
 
<!-- This section contains links to articles, functions or constant groups. -->
 
[[GetLocalEffect]]
 
[[GetLocalEffect]]
 
[[Category: Variable functions]]
 
[[Category: Variable functions]]

Revision as of 06:07, 1 August 2009

Sets a local effect variable on an object.

void SetLocalEffect(
object oObject,
string sVarName,
effect eEffect
);
Parameters:
oObject
Object to set the variable on
sVarName
The name of the variable to set
eEffect
The value of the effect variable to set
Returns:

Nothing.

Source:

script.ldf

Description

Sets a local effect variable sVarName on the specified object.

Remarks

All local variables must be predefined in the target object's variables 2da file before this function can be used successfully. If a local variable is not predefined this function will fail silently.

It should be noted that effects taken from current effects on an object are just copies of those effects, not references to them.

See also

GetLocalEffect