SetFollowerLocked

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Locks the follower in the current state he is

void SetFollowerLocked(
object oCreature,
int bLocked
);
Parameters:
oCreature
Party follower
bLocked
TRUE to lock, FALSE to unlock
Returns:

Nothing.

Source:

script.ldf

Description

This can be used while the follower is in any state. It will not allow the player, using the GUI, to change the state of a follower. For example: locking the follower while he is in the ACTIVE state will not allow the player remove the follower from the active party.