SetCreatureRank

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Revision as of 20:43, 19 February 2010 by BryanDerksen (Talk | contribs) (CREATURE_RANK* constants are defined in 2da_constants_h)

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Sets the rank of a creature.

void SetCreatureRank(
object oCreature,
int nRank
);
Parameters:
oCreature
The creature
nRank
The new rank (CREATURE_RANK*)
Returns:

Nothing.

Source:

script.ldf

Description

Sets a creature's rank, representing its relative combat difficulty.

Remarks

CREATURE_RANK* constants are defined in 2da_constants_h