Difference between revisions of "SetCreatureIsStatue"

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m (1 revision: Importing auto-generated function articles)
 
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{{Generated with errors}}
 
 
{{dafunction
 
{{dafunction
 
|name=SetCreatureIsStatue
 
|name=SetCreatureIsStatue
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|param1type=object
 
|param1type=object
 
|param1name=oObject
 
|param1name=oObject
|param1desc=
+
|param1desc=Creature to turn into a statue
 
|param2type=int
 
|param2type=int
 
|param2name=value
 
|param2name=value
|param2desc=
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|param2desc=True to turn the creature into a statue, false to free it
 
|returntype=void
 
|returntype=void
 
|returndesc=
 
|returndesc=
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<!-- This section contains links to articles, functions or constant groups. -->
 
<!-- This section contains links to articles, functions or constant groups. -->
  
[[Category: Uncategorised function]]
+
[[Category: Creature functions]]

Latest revision as of 23:57, 10 February 2010

Turns creature into a statue. Statues have their animations frozen and cannot move.

void SetCreatureIsStatue(
object oObject,
int value
);
Parameters:
oObject
Creature to turn into a statue
value
True to turn the creature into a statue, false to free it
Returns:

Nothing.

Source:

script.ldf