SetCombatState

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Revision as of 23:16, 11 February 2010 by BryanDerksen (Talk | contribs) (looks fine. Also reword a warning about the use of this function to not be Georg-specific)

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This function sets the Combat State on a creature

void SetCombatState(
object oCreature,
int nCombatState
);
Parameters:
oCreature
the creature whose combat state we are setting
nCombatState
the combat state (TRUE or FALSE)
Returns:

Nothing.

Source:

script.ldf

Description

This function sets the Combat State on a creature. It is a very low-level function, you should use other library functions to set creature states wherever possible.


See also

GetCombatState