SetCombatState
From Dragon Age Toolset Wiki
Revision as of 23:16, 11 February 2010 by BryanDerksen (Talk | contribs) (looks fine. Also reword a warning about the use of this function to not be Georg-specific)
This function sets the Combat State on a creature
- Parameters:
- oCreature
- the creature whose combat state we are setting
- nCombatState
- the combat state (TRUE or FALSE)
- Returns:
- Nothing.
- Source:
- script.ldf
Description
This function sets the Combat State on a creature. It is a very low-level function, you should use other library functions to set creature states wherever possible.