Difference between revisions of "SetCombatState"
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BryanDerksen (Talk | contribs) m (1 revision: Importing auto-generated function articles) |
BryanDerksen (Talk | contribs) (looks fine. Also reword a warning about the use of this function to not be Georg-specific) |
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{{dafunction | {{dafunction | ||
|name=SetCombatState | |name=SetCombatState | ||
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== Description == | == Description == | ||
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− | This function sets the Combat State on a creature. | + | This function sets the Combat State on a creature. It is a very low-level function, you should use other library functions to set creature states wherever possible. |
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Latest revision as of 23:16, 11 February 2010
This function sets the Combat State on a creature
- Parameters:
- oCreature
- the creature whose combat state we are setting
- nCombatState
- the combat state (TRUE or FALSE)
- Returns:
- Nothing.
- Source:
- script.ldf
Description
This function sets the Combat State on a creature. It is a very low-level function, you should use other library functions to set creature states wherever possible.