SetAttackResult
From Dragon Age Toolset Wiki
This function sets the results of an attack
void SetAttackResult(
object oAttacker,
int nResult1,
effect eDamageEffect1,
int nResult2,
effect eDamageEffect2
);
object oAttacker,
int nResult1,
effect eDamageEffect1,
int nResult2,
effect eDamageEffect2
);
- Parameters:
- oAttacker
- the creature whose attack result we are storing
- nResult1
- the main attack result (see COMBAT RESULT_*)
- eDamageEffect1
- the main attack damage effect
- nResult2
- the offhand attack result (see COMBAT RESULT_*)
- eDamageEffect2
- the offhand attack damage effect
- Returns:
- Nothing.
- Source:
- script.ldf