SetAttackResult

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This function sets the results of an attack

void SetAttackResult(
object oAttacker,
int nResult1,
effect eDamageEffect1,
int nResult2,
effect eDamageEffect2
);
Parameters:
oAttacker
the creature whose attack result we are storing
nResult1
the main attack result (HIT/MISS/ETC)
eDamageEffect1
the main attack damage effect
nResult2
the offhand attack result (HIT/MISS/ETC)
eDamageEffect2
the offhand attack damage effect
Returns:

Nothing.

Source:

script.ldf