Difference between revisions of "SetAttackResult"
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{{dafunction | {{dafunction | ||
|name=SetAttackResult | |name=SetAttackResult | ||
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|param2type=int | |param2type=int | ||
|param2name=nResult1 | |param2name=nResult1 | ||
− | |param2desc=the main attack result ( | + | |param2desc=the main attack result (see [[COMBAT RESULT*]]) |
|param3type=effect | |param3type=effect | ||
|param3name=eDamageEffect1 | |param3name=eDamageEffect1 | ||
Line 14: | Line 13: | ||
|param4type=int | |param4type=int | ||
|param4name=nResult2 | |param4name=nResult2 | ||
− | |param4desc=the offhand attack result ( | + | |param4desc=the offhand attack result (see [[COMBAT RESULT*]]) |
|param5type=effect | |param5type=effect | ||
|param5name=eDamageEffect2 | |param5name=eDamageEffect2 |
Revision as of 00:16, 20 February 2010
This function sets the results of an attack
void SetAttackResult(
object oAttacker,
int nResult1,
effect eDamageEffect1,
int nResult2,
effect eDamageEffect2
);
object oAttacker,
int nResult1,
effect eDamageEffect1,
int nResult2,
effect eDamageEffect2
);
- Parameters:
- oAttacker
- the creature whose attack result we are storing
- nResult1
- the main attack result (see COMBAT RESULT*)
- eDamageEffect1
- the main attack damage effect
- nResult2
- the offhand attack result (see COMBAT RESULT*)
- eDamageEffect2
- the offhand attack damage effect
- Returns:
- Nothing.
- Source:
- script.ldf