Difference between revisions of "SetAttackResult"

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m (1 revision: Importing auto-generated function articles)
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{{Generated}}
 
 
{{dafunction
 
{{dafunction
 
|name=SetAttackResult
 
|name=SetAttackResult
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|param2type=int
 
|param2type=int
 
|param2name=nResult1
 
|param2name=nResult1
|param2desc=the main attack result (HIT/MISS/ETC)
+
|param2desc=the main attack result (see [[COMBAT RESULT*]])
 
|param3type=effect
 
|param3type=effect
 
|param3name=eDamageEffect1
 
|param3name=eDamageEffect1
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|param4type=int
 
|param4type=int
 
|param4name=nResult2
 
|param4name=nResult2
|param4desc=the offhand attack result (HIT/MISS/ETC)
+
|param4desc=the offhand attack result (see [[COMBAT RESULT*]])
 
|param5type=effect
 
|param5type=effect
 
|param5name=eDamageEffect2
 
|param5name=eDamageEffect2

Revision as of 00:16, 20 February 2010

This function sets the results of an attack

void SetAttackResult(
object oAttacker,
int nResult1,
effect eDamageEffect1,
int nResult2,
effect eDamageEffect2
);
Parameters:
oAttacker
the creature whose attack result we are storing
nResult1
the main attack result (see COMBAT RESULT*)
eDamageEffect1
the main attack damage effect
nResult2
the offhand attack result (see COMBAT RESULT*)
eDamageEffect2
the offhand attack damage effect
Returns:

Nothing.

Source:

script.ldf