Difference between revisions of "SetAttackResult"

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m (link constant page, remove tag)
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Line 7: Line 7:
 
|param2type=int
 
|param2type=int
 
|param2name=nResult1
 
|param2name=nResult1
|param2desc=the main attack result (see [[COMBAT RESULT*]])
+
|param2desc=the main attack result (see [[COMBAT RESULT_*]])
 
|param3type=effect
 
|param3type=effect
 
|param3name=eDamageEffect1
 
|param3name=eDamageEffect1
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|param4type=int
 
|param4type=int
 
|param4name=nResult2
 
|param4name=nResult2
|param4desc=the offhand attack result (see [[COMBAT RESULT*]])
+
|param4desc=the offhand attack result (see [[COMBAT RESULT_*]])
 
|param5type=effect
 
|param5type=effect
 
|param5name=eDamageEffect2
 
|param5name=eDamageEffect2

Latest revision as of 12:54, 3 August 2011

This function sets the results of an attack

void SetAttackResult(
object oAttacker,
int nResult1,
effect eDamageEffect1,
int nResult2,
effect eDamageEffect2
);
Parameters:
oAttacker
the creature whose attack result we are storing
nResult1
the main attack result (see COMBAT RESULT_*)
eDamageEffect1
the main attack damage effect
nResult2
the offhand attack result (see COMBAT RESULT_*)
eDamageEffect2
the offhand attack damage effect
Returns:

Nothing.

Source:

script.ldf