Difference between revisions of "Rules"

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=== Overview ===
 
=== Overview ===
  
 
The Core Game rules of Dragon Age are implemented mostly in the Scripting Language and Data. This page details the organization of the rules system, design principles, technical implementation details and limitations.
 
The Core Game rules of Dragon Age are implemented mostly in the Scripting Language and Data. This page details the organization of the rules system, design principles, technical implementation details and limitations.
 
=== Detailed Description ===
 
 
  
 
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* [[Combat Rules]]
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* [[Creature Properties]] - Attributes, Stats and other numbers that make up a character.
* [[Ability|Abilities]]
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** [[Attribute]]s - Details about attributes.
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* [[Classes]] - Technical information on the implementation of character classes.
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* [[Combat Rules]] - The rules of conflict resolution. Who hits. When. For how much.
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* [[Ability|Abilities]] - Spells, Skills, Talents and Item Abilities.
 
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=== Detailed Description ===
  
 
[[Category:Scripts]]
 
[[Category:Scripts]]

Latest revision as of 19:57, 3 February 2010

Scripting

Overview

The Core Game rules of Dragon Age are implemented mostly in the Scripting Language and Data. This page details the organization of the rules system, design principles, technical implementation details and limitations.

Categories

  • Creature Properties - Attributes, Stats and other numbers that make up a character.
  • Classes - Technical information on the implementation of character classes.
  • Combat Rules - The rules of conflict resolution. Who hits. When. For how much.
  • Abilities - Spells, Skills, Talents and Item Abilities.

Detailed Description