Difference between revisions of "RemoveEffectsByParameters"

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== Description ==
 
== Description ==
 
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
 
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
 
Removes a group of effects that have the specified values from the object it's applied to.
 
Removes a group of effects that have the specified values from the object it's applied to.
 
 
<!-- == Remarks == -->
 
<!-- == Remarks == -->
 
<!-- This section contains additional comments, observations and known issues. -->
 
<!-- This section contains additional comments, observations and known issues. -->
 
 
<!-- == Examples == -->
 
<!-- == Examples == -->
 
<!-- This section contains examples transcluded from the snippet library. -->
 
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<!-- == See also == -->
 
<!-- == See also == -->
 
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[[Category: Effect access functions]]
+
[[Category:Effect functions]]

Latest revision as of 19:00, 10 March 2012

Remove effects based on certain parameters

void RemoveEffectsByParameters(
object oTarget,
int nType = EFFECT_TYPE_INVALID,
int nAbilityId = ABILITY_INVALID,
object oCreator = OBJECT_INVALID
);
Parameters:
oTarget
The object to remove the effect from
nType
Only remove effects of this type (setting EFFECT_TYPE_INVALID will remove all types of effects)
nAbilityId
Only remove effects of with this ability id (setting ABILITY_INVALID will remove effects due to any ability)
oCreator
Only remove effects created by this object (setting OBJECT_INVALID will remove effects created by anything)
Returns:

Nothing.

Source:

script.ldf

Description

Removes a group of effects that have the specified values from the object it's applied to.