Properties.xls

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Revision as of 00:05, 31 July 2009 by BryanDerksen (Talk | contribs) (Created page with 'Depletable properties will be updated by their "combat" every 2 seconds and their "non-combat" values every 5 seconds. EngineLink: * 00 - DerivedDefault * 01 - DerivedAttack * 0...')

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Depletable properties will be updated by their "combat" every 2 seconds and their "non-combat" values every 5 seconds.

EngineLink:

  • 00 - DerivedDefault
  • 01 - DerivedAttack
  • 02 - DerivedDefense
  • 03 - DerivedArmor
  • 04 - DerivedAP
  • 05 - DerivedSpellPower
  • 06 - DerivedHealth
  • 07 - DerivedManaStamina
  • 08 - DerivedResistancePoison
  • 09 - DerivedResistanceMind
  • 10 - DerivedResistanceEnergy
Column Type Description
ID int A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive.
Stat string Human Readable statname. Spaces are not allowed in these strings
Type string SIMPLE, ATTRIBUTE, DEPLETABLE
Min float Minimum value possible
Max float Maximum value possible
UIMapping int
  • 1: Base resistances
  • 2: Deprecated
  • 3: Elemental (%) resistances
NameStrId int
NameLowerStrId int
DescStrId int
Desc2StrId int Necessary for rows 4 - 9 ONLY. When hovering over the numerical values of the attributes in the character sheet, there should be detailed and technical text written that explains the effects of these stats. Need writing for: Strength, Dexterity, Willpower, Magic, Cunning, Constitution
NonCombatEffect int
CombatEffect int
EngineLink int See above
ToolsetName string
bShowInToolset int
Constant comment
bShowInPartyPicker int
Precision int Number of digits to display after the decimal place.
Column Type Description
ID int A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive.
Stat string Human Readable statname. Spaces are not allowed in these strings
Type string SIMPLE, ATTRIBUTE, DEPLETABLE
Min float Minimum value possible
Max float Maximum value possible
UIMapping int
NameStrId int
DescStrId int
NonCombatEffect int
CombatEffect int
EngineLink int See above
ToolsetName string
bShowInToolset int
Constant comment
bShowInPartyPicker int
SortOrder int Sorts ascending, negative values allowed
Column Type Description
ID int A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive.
Stat string Human Readable statname
Type string SIMPLE, ATTRIBUTE, DEPLETABLE
Min float Minimum value possible
Max float Maximum value possible
UIMapping int
NameStrId int
DescStrId int
NonCombatEffect int
CombatEffect int
EngineLink int See above
ToolsetName string
bShowInToolset int
Constant comment
bShowInPartyPicker int
SortOrder int Sorts ascending, negative values allowed