Playing custom Player Character
From Dragon Age Toolset Wiki
Author: dr. dummie
This tutorial:
- Allows you to play custom character.
- Start your module with cutscene.
- Allows you to create character 10 lvl and set it's characteristics as you want.
Characters
Plot file
You need to create plot file of your module
There is only one
Module script
This is script of your module
//:://///////////////////////////////////////////// //:: Module Template //:: Copyright (c) 2003 Bioware Corp. //::////////////////////////////////////////////// /*
Module events
- /
//::////////////////////////////////////////////// //:: Created By: //:: Created On: //:://////////////////////////////////////////////
- include "log_h"
- include "utility_h"
- include "wrappers_h"
- include "events_h"
- include "sys_chargen_h"
- include "sys_rewards_h"
const int FORCE_AUTOLEVEL = 0; //to turn autolevel off
void main() {
event ev = GetCurrentEvent(); int nEventType = GetEventType(ev); string sDebug; object oPC = GetHero(); object oParty = GetParty(oPC); int nEventHandled = FALSE;
switch(nEventType) { //////////////////////////////////////////////////////////////////////// // Sent by: The engine // When: The module starts. This can happen only once for a single // game instance. //////////////////////////////////////////////////////////////////////// case EVENT_TYPE_MODULE_START: {
//normally we would go trough chargen //PreloadCharGen(); //StartCharGen(GetHero());
//but since we have fixed hero object oHero = GetHero();
// skip character generation and set some defaults Chargen_InitializeCharacter(oHero); Chargen_SelectGender(oHero, GENDER_FEMALE); Chargen_SelectRace(oHero, RACE_HUMAN); Chargen_SelectCoreClass(oHero,CLASS_ROGUE); Chargen_SelectBackground(oHero, BACKGROUND_NOBLE);
//give hero a name SetName(oHero, "Ariana");
//manually give the player some equipment //EquipItem(oHero, UT_AddItemToInventory(R"gen_im_arm_cht_lgt_new.uti"));
//or create your fixed character as template and then transfer everything on player. LoadItemsFromTemplate(oHero, "lpt_000c_ariana.utc", TRUE);
//NOTE! //to get player appereance as you like, you must create blank char with desired facemorph //then after export copy that char to "default_player.utc" in your module override directory //so now this will be default char instead JADEN
// lets go level 10 and set autolevel to off RewardXP(oHero, RW_GetXPNeededForLevel(10), FALSE, FALSE); SetAutoLevelUp(oHero, FORCE_AUTOLEVEL);
PrintToLog("------> MODULE START - Ariana created");
break; } //////////////////////////////////////////////////////////////////////// // Sent by: The engine // When: The module loads from a save game. This event can fire more than // once for a single module or game instance. //////////////////////////////////////////////////////////////////////// case EVENT_TYPE_MODULE_LOAD: { break; } //////////////////////////////////////////////////////////////////////// // Sent by: The engine // When: A player enters the module //////////////////////////////////////////////////////////////////////// case EVENT_TYPE_ENTER: { object oCreature = GetEventCreator(ev);
break; } //////////////////////////////////////////////////////////////////////// // Sent by: The engine // When: the player clicks on a destination in the world map //////////////////////////////////////////////////////////////////////// case EVENT_TYPE_WORLD_MAP_USED: { int nFrom = GetEventInteger(ev, 0); // travel start location int nTo = GetEventInteger(ev, 1); // travel target location break; } } if (!nEventHandled) { HandleEvent(ev, RESOURCE_SCRIPT_MODULE_CORE); }
}
Area scipt
This is script of your starting area