PROJECTILE TARGET*
From Dragon Age Toolset Wiki
Revision as of 19:16, 2 March 2010 by BryanDerksen (Talk | contribs) (moved PROJECTILE TARGET to PROJECTILE TARGET*: matching naming convention of other constant articles)
Constant name | Type | Value | Description | Source |
---|---|---|---|---|
PROJECTILE_TARGET_CLAVICLE_L | int | 14 | script.ldf | |
PROJECTILE_TARGET_CLAVICLE_R | int | 10 | script.ldf | |
PROJECTILE_TARGET_HEAD | int | 5 | script.ldf | |
PROJECTILE_TARGET_INVALID | int | 0 | script.ldf | |
PROJECTILE_TARGET_LOWERARM_L | int | 16 | script.ldf | |
PROJECTILE_TARGET_LOWERARM_R | int | 12 | script.ldf | |
PROJECTILE_TARGET_LOWERLEG_L | int | 22 | script.ldf | |
PROJECTILE_TARGET_LOWERLEG_R | int | 19 | script.ldf | |
PROJECTILE_TARGET_LOWERTORSO | int | 4 | script.ldf | |
PROJECTILE_TARGET_MIDTORSO | int | 9 | script.ldf | |
PROJECTILE_TARGET_NECK | int | 6 | script.ldf | |
PROJECTILE_TARGET_UPPERARM_L | int | 15 | script.ldf | |
PROJECTILE_TARGET_UPPERARM_R | int | 11 | script.ldf | |
PROJECTILE_TARGET_UPPERLEG_L | int | 21 | script.ldf | |
PROJECTILE_TARGET_UPPERLEG_R | int | 18 | script.ldf | |
PROJECTILE_TARGET_UPPERTORSO | int | 8 | script.ldf |