Difference between revisions of "PROJECTILE TARGET*"

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[[Category:PROJECTILE_TARGET constants]]
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[[Category:Constants]]

Revision as of 16:11, 20 August 2009

This page was generated by Sunjammer's Dragon Age Script Parser.

The parser extracted and matched all the information required to the best of its ability however the parser relies on the source file, and especially a function's comments, to be correctly formatted. If the source file was not correctly formatted the information presented may be incomplete.

This page should be reviewed by a knowledgeable scripter as it may require updating. If an issue with the source file is identified it should be reported to BioWare.

Please remove the {{Generated}} tag once the page has been confirmed or corrected.

Source: script.ldf
Constant name Type Value Description Source
PROJECTILE_TARGET_CLAVICLE_L int 14 script.ldf
PROJECTILE_TARGET_CLAVICLE_R int 10 script.ldf
PROJECTILE_TARGET_HEAD int 5 script.ldf
PROJECTILE_TARGET_INVALID int 0 script.ldf
PROJECTILE_TARGET_LOWERARM_L int 16 script.ldf
PROJECTILE_TARGET_LOWERARM_R int 12 script.ldf
PROJECTILE_TARGET_LOWERLEG_L int 22 script.ldf
PROJECTILE_TARGET_LOWERLEG_R int 19 script.ldf
PROJECTILE_TARGET_LOWERTORSO int 4 script.ldf
PROJECTILE_TARGET_MIDTORSO int 9 script.ldf
PROJECTILE_TARGET_NECK int 6 script.ldf
PROJECTILE_TARGET_UPPERARM_L int 15 script.ldf
PROJECTILE_TARGET_UPPERARM_R int 11 script.ldf
PROJECTILE_TARGET_UPPERLEG_L int 21 script.ldf
PROJECTILE_TARGET_UPPERLEG_R int 18 script.ldf
PROJECTILE_TARGET_UPPERTORSO int 8 script.ldf