PRCSCR.xls

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Whenever a player enters an area in an area list in this M2DA the associated script will be run. A modder can therefore include a script with his mod that will be run when the player enters an existing area that he didn't create. This script can freely add or remove placeables and creatures and perform whatever other modifications to the area that a script is capable of doing.

Column Type Description
ID int A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive.
AreaListName string a string that identifies a specific 'AreaList' property of any Area, or the special keyword "any".
Script string the name of a script file to run

Using "any" in the AreaListName column will trigger the specified script when entering or loading any area.