Difference between revisions of "PRCSCR"

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(moved PRCSCR to PRCSCR.xls: My reason is that the name of the page should go along with the others like it has a xls tag, but even if there is none it is at the least a placeholder for a usermade one. Additionally this makes room for the synon)
 
(Added page, which should hopefully be a portal to give anything needed for modders to figure out how Bioware uses PRCSCR stuffs)
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#REDIRECT [[PRCSCR.xls]]
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PRCSCR enables a Modder to add any content into the existing Campaign with a custom Addin Module.
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== Overview ==
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PRCSCR (Pre Release Content Script) actually is the name of a M2DA. However its sole purpose is to give an entry point into the main campaign and run a single associated script, which in turn starts to "inject" content into the campaign. This whole process is used by Bioware in all of their DLC content and is of high value to any modder.
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This process naturally involves Scripts as the name already reveals, however for small mods this can be a one time situation. This section will contain templates for scripts soon, for anyone not too familar.
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== PRCSCR M2DA ==
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This [[2DA|M2DA]] is the file you create for your module, which tell what script to run, at which point in the game. This is made from normal Excel files.
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:''See Article: [[PRCSCR.xls]]''

Revision as of 11:29, 31 January 2010

PRCSCR enables a Modder to add any content into the existing Campaign with a custom Addin Module.

Overview

PRCSCR (Pre Release Content Script) actually is the name of a M2DA. However its sole purpose is to give an entry point into the main campaign and run a single associated script, which in turn starts to "inject" content into the campaign. This whole process is used by Bioware in all of their DLC content and is of high value to any modder.

This process naturally involves Scripts as the name already reveals, however for small mods this can be a one time situation. This section will contain templates for scripts soon, for anyone not too familar.

PRCSCR M2DA

This M2DA is the file you create for your module, which tell what script to run, at which point in the game. This is made from normal Excel files.

See Article: PRCSCR.xls