Difference between revisions of "OpenInventory"

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m (1 revision: re-import with default parameter value parameters set)
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{{Generated with errors}}
 
 
{{dafunction
 
{{dafunction
 
|name=OpenInventory
 
|name=OpenInventory
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|param3type=int
 
|param3type=int
 
|param3name=bCanAddItems
 
|param3name=bCanAddItems
|param3desc=
+
|param3desc=whether the player can add items to the object's inventory
 
|param3default=FALSE
 
|param3default=FALSE
 
|returntype=void
 
|returntype=void
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== Description ==
 
== Description ==
 
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
 
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
A player can view their own inventory or that of one of their party, a
+
A player can view their own inventory or that of one of their party, a container, a store or a stash.
container, a store or a stash.
+
  
 
<!-- == Remarks == -->
 
<!-- == Remarks == -->

Latest revision as of 23:31, 31 July 2009

Opens the inventory of an object for a target player.

void OpenInventory(
object oObject,
object oPlayer,
int bCanAddItems = FALSE
);
Parameters:
oObject
the object to be opened
oPlayer
the player doing the opening
bCanAddItems
whether the player can add items to the object's inventory
Returns:

Nothing.

Source:

script.ldf

Description

A player can view their own inventory or that of one of their party, a container, a store or a stash.