Difference between revisions of "OBJECT TYPE *"

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(Generated by Sunjammer's Dragon Age Script Paser)
 
m (1 revision: Importing auto-generated constant article)
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Revision as of 17:45, 29 July 2009

This page was generated by Sunjammer's Dragon Age Script Parser.

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This page should be reviewed by a knowledgeable scripter as it may require updating. If an issue with the source file is identified it should be reported to BioWare.

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Source: script.ldf
Constant name Type Value Description Source
OBJECT_TYPE_ALL int 4294967295 script.ldf
OBJECT_TYPE_AREA int 8 script.ldf
OBJECT_TYPE_AREAOFEFFECTOBJECT int 2048 script.ldf
OBJECT_TYPE_CREATURE int 32 script.ldf
OBJECT_TYPE_GUI int 1 script.ldf
OBJECT_TYPE_INVALID int 0 script.ldf
OBJECT_TYPE_ITEM int 64 script.ldf
OBJECT_TYPE_MAP int 262144 script.ldf
OBJECT_TYPE_MAPPATCH int 65536 script.ldf
OBJECT_TYPE_MODULE int 4 script.ldf
OBJECT_TYPE_PARTY int 32768 script.ldf
OBJECT_TYPE_PLACEABLE int 512 script.ldf
OBJECT_TYPE_PROJECTILE int 256 script.ldf
OBJECT_TYPE_SOUND int 16384 script.ldf
OBJECT_TYPE_STORE int 16 script.ldf
OBJECT_TYPE_TILE int 2 script.ldf
OBJECT_TYPE_TRIGGER int 128 script.ldf
OBJECT_TYPE_VFX int 131072 script.ldf
OBJECT_TYPE_WAYPOINT int 4096 script.ldf