Difference between revisions of "Material Tint System"

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The material tint system enables the textures of a model to be tinted various colours without editing the textures themselves directly. It consists of two parts. The [[TNT]] file, which contains the colour information, and the [[Texture_Formats#Tint_Map|tint map]], which defines the areas in which a tint will be applied.
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The material tint system enables the textures of a model to be tinted various colours without editing the textures themselves directly. It consists of two parts: the [[TNT]] file, which contains the colour information, and the [[Texture_Formats#Tint_Map|tint map]], which defines the areas in which a tint will be applied. Tinting allows for the easy expansion of the number of items in the game without requiring the creation of new art assets (models and textures).
 
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Tints are created in the [[material editor]].
  
  
 
[[Category:Textures]]
 
[[Category:Textures]]

Latest revision as of 13:21, 16 January 2010

The material tint system enables the textures of a model to be tinted various colours without editing the textures themselves directly. It consists of two parts: the TNT file, which contains the colour information, and the tint map, which defines the areas in which a tint will be applied. Tinting allows for the easy expansion of the number of items in the game without requiring the creation of new art assets (models and textures).

Tints are created in the material editor.