Difference between revisions of "Location keyword"

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== Literals ==
 
== Literals ==
  
A literal is a textual representation of a particular value of a type.
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There is no [[Scripting terminology#literal|literal]] for a location.
 
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There is no literal for a location.
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== Conversion ==
 
== Conversion ==

Latest revision as of 12:25, 15 August 2011

The location type is a structure which consists of three members: an area object, a position vector and a facing float.

Constructor

The constructor for a location is the Location function.

Literals

There is no literal for a location.

Conversion

There is no explicit or implicit conversion to or from a location.

Persistence

The following functions allow a location to exist outside of the scope of the current script by storing it on an object or event:

The following functions allow a location which exists outside of the scope of the current script to be used in the current script by retrieving it from an object or event:

Examples

void main()
{
    // uninitialised
    location lDefault;
 
    // initialised using the constructor
    location lConstructed = Location(oArea, vPosition, fFacing);
 
    // assigned using the Player's location
    location lAssigned = GetLocation(GetHero());    
}

See Also

GetLocation