Difference between revisions of "Location keyword"
From Dragon Age Toolset Wiki
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== Persistence == | == Persistence == | ||
− | The following functions allow a location to exist outside of the scope of the current script by storing it on an object | + | The following functions allow a location to exist outside of the scope of the current script by storing it on an object or event: |
* [[GetLocalLocation]] | * [[GetLocalLocation]] | ||
* [[GetEventLocation]] | * [[GetEventLocation]] | ||
− | The following functions allow a location which exist outside of the scope of the current script to be used in the current script by retrieving it from an object | + | The following functions allow a location which exist outside of the scope of the current script to be used in the current script by retrieving it from an object or event: |
* [[SetLocalLocation]] | * [[SetLocalLocation]] |
Revision as of 20:20, 30 July 2009
The location type is structure which consists of three members: an area object, a position vector and a facing float.
Constructor
A constructor is a function that creates an instance of a dascript type.
The constructor for a location is Location
Literals
A literal is a textual representation of a particular value of a type.
There is no literal for a location.
Conversion
There is no explicit or implicit conversion to or from a location.
Persistence
The following functions allow a location to exist outside of the scope of the current script by storing it on an object or event:
The following functions allow a location which exist outside of the scope of the current script to be used in the current script by retrieving it from an object or event: