ItemVariations.xls

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This 2DA lists variant models for items.

There is a worksheet for each type of item that has variant models.

The worksheets are:

  • mace_variation
  • greatsword_Variation
  • gloves_heavy_variation
  • gloves_medium_variation
  • gloves_light_variation
  • gloves_massive_variation
  • boots_massive_variation
  • boots_heavy_variation
  • boots_light_variation
  • boots_medium_variation
  • helmet_mage_variation
  • helmet_massive_variation
  • helmet_heavy_variation
  • helmet_medium_variation
  • helmet_light_variation
  • armor_massive_variation
  • armor_medium_variation
  • armor_light_variation
  • armor_heavy_variation
  • longsword_variation
  • staff_variation
  • wand_variation
  • dagger_variation
  • waraxe_variation
  • battleaxe_variation
  • maul_variation
  • lround_shield_variation
  • sround_shield_variation
  • kite_shield_variation
  • tower_shield_variation
  • crossbow_variation
  • shortbow_variation
  • longbow_variation
  • bolt_variation
  • arrow_variation
  • clothing_variation
  • dog_collar_variation
  • dog_warpaint_variation

Each of these worksheets has the same set of columns:

Column Type Description
ID int A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive.
LABEL string
MODELTYPE string First of 3 Strings of assigned Model MMH File. Prefix_"***"_"Subtype""Variation"_Suffix
MODELSUBTYPE string Second of 3 Strings of assigned Model MMH File. Prefix_"Type"_"***""Variation"_Suffix
MODELVARIATION string Third of 3 Strings of assigned Model MMH File. Prefix_"Type"_"Subtype""***"_Suffix
ICONNAME string This is the name for the ingame icon that appears on the quickbar, inventory, et cetera
DEFAULTMATERIAL int Material TNT Tint set by the Toolset by default. As set in "materialtypes.gda"