Difference between revisions of "ItemVariations.xls"
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{{2da start|<itemtype>_variation}} | {{2da start|<itemtype>_variation}} | ||
{{2da column|LABEL|string|}} | {{2da column|LABEL|string|}} | ||
− | {{2da column|MODELTYPE|string| | + | {{2da column|MODELTYPE|string|First of 3 Strings of assigned Model [[MMH]] File. Prefix_"***"_"Subtype""Variation"_Suffix}} |
− | {{2da column|MODELSUBTYPE|string| | + | {{2da column|MODELSUBTYPE|string|Second of 3 Strings of assigned Model [[MMH]] File. Prefix_"Type"_"***""Variation"_Suffix}} |
− | {{2da column|MODELVARIATION|string| | + | {{2da column|MODELVARIATION|string|Third of 3 Strings of assigned Model [[MMH]] File. Prefix_"Type"_"Subtype""***"_Suffix}} |
{{2da column|ICONNAME|string| This is the name for the ingame icon that appears on the quickbar, inventory, et cetera}} | {{2da column|ICONNAME|string| This is the name for the ingame icon that appears on the quickbar, inventory, et cetera}} | ||
− | {{2da column|DEFAULTMATERIAL|int| | + | {{2da column|DEFAULTMATERIAL|int|Material [[TNT]] Tint set by the Toolset by default. As set in "materialtypes.gda"}} |
{{2da end}} | {{2da end}} | ||
[[Category:Items]] | [[Category:Items]] | ||
[[Category:2DAs]] | [[Category:2DAs]] |
Revision as of 16:43, 15 January 2010
This 2DA lists variant models for items.
There is a worksheet for each type of item that has variant models.
The worksheets are:
- mace_variation
- greatsword_Variation
- gloves_heavy_variation
- gloves_medium_variation
- gloves_light_variation
- gloves_massive_variation
- boots_massive_variation
- boots_heavy_variation
- boots_light_variation
- boots_medium_variation
- helmet_mage_variation
- helmet_massive_variation
- helmet_heavy_variation
- helmet_medium_variation
- helmet_light_variation
- armor_massive_variation
- armor_medium_variation
- armor_light_variation
- armor_heavy_variation
- longsword_variation
- staff_variation
- wand_variation
- dagger_variation
- waraxe_variation
- battleaxe_variation
- maul_variation
- lround_shield_variation
- sround_shield_variation
- kite_shield_variation
- tower_shield_variation
- crossbow_variation
- shortbow_variation
- longbow_variation
- bolt_variation
- arrow_variation
- clothing_variation
- dog_collar_variation
- dog_warpaint_variation
Each of these worksheets has the same set of columns:
Column | Type | Description |
---|---|---|
ID | int | A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive. |
LABEL | string | |
MODELTYPE | string | First of 3 Strings of assigned Model MMH File. Prefix_"***"_"Subtype""Variation"_Suffix |
MODELSUBTYPE | string | Second of 3 Strings of assigned Model MMH File. Prefix_"Type"_"***""Variation"_Suffix |
MODELVARIATION | string | Third of 3 Strings of assigned Model MMH File. Prefix_"Type"_"Subtype""***"_Suffix |
ICONNAME | string | This is the name for the ingame icon that appears on the quickbar, inventory, et cetera |
DEFAULTMATERIAL | int | Material TNT Tint set by the Toolset by default. As set in "materialtypes.gda" |