Difference between revisions of "ItemVariations.xls"
From Dragon Age Toolset Wiki
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{| align="right" border="2" cellpadding="5" cellspacing="0" align"left" | {| align="right" border="2" cellpadding="5" cellspacing="0" align"left" | ||
|+'''Integration''' | |+'''Integration''' | ||
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| align="center" width="300pt" style="background-color:#E0E0E0" |'''[[Model|Model Files in the Filesystem]]''' | | align="center" width="300pt" style="background-color:#E0E0E0" |'''[[Model|Model Files in the Filesystem]]''' | ||
|} | |} | ||
+ | |||
+ | This [[2DA]] lists variant [[Model|models]] for [[Item|items]]. | ||
The different worksheet's are associated with the "Base Item Type" when defining an [[Item]]. The contents of each enable the particular "Item Variation" of said [[Item]], while they also refer to the [[Model|Model's]] filename via 3 strings which are joined with a [[Naming conventions|prefix]] to find the actual file. | The different worksheet's are associated with the "Base Item Type" when defining an [[Item]]. The contents of each enable the particular "Item Variation" of said [[Item]], while they also refer to the [[Model|Model's]] filename via 3 strings which are joined with a [[Naming conventions|prefix]] to find the actual file. | ||
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Some Item Types are defined with other [[2DA|2DA's]], and are not listed here. This is only for [[Item|Items]] that can have variant models. | Some Item Types are defined with other [[2DA|2DA's]], and are not listed here. This is only for [[Item|Items]] that can have variant models. | ||
− | The worksheets | + | == The different worksheets == |
+ | |||
*mace_variation | *mace_variation | ||
*greatsword_Variation | *greatsword_Variation | ||
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*dog_collar_variation | *dog_collar_variation | ||
*dog_warpaint_variation | *dog_warpaint_variation | ||
+ | |||
+ | == Bug when using M2DA == | ||
+ | |||
+ | When extending (most certainly) all of these 2DA's via M2DAs, and giving ID Ranges above 255, a bug occurs when trying to use an Item based on a Variation in game. It may also crash the Toolset when equiping that Item to an NPC. See [[Bug: High M2DA ID ranges might work in the toolset, but not in game|Bug report]]. | ||
+ | |||
+ | == Layout == | ||
Each of these worksheets has the same set of columns: | Each of these worksheets has the same set of columns: |
Revision as of 16:16, 25 January 2010
Item (*.uti) Properties |
(Enable Variation) |
↑↓ ItemVariations.XLS ↑↓ |
(Find Model File) |
Model Files in the Filesystem |
This 2DA lists variant models for items.
The different worksheet's are associated with the "Base Item Type" when defining an Item. The contents of each enable the particular "Item Variation" of said Item, while they also refer to the Model's filename via 3 strings which are joined with a prefix to find the actual file.
Some Item Types are defined with other 2DA's, and are not listed here. This is only for Items that can have variant models.
The different worksheets
- mace_variation
- greatsword_Variation
- gloves_heavy_variation
- gloves_medium_variation
- gloves_light_variation
- gloves_massive_variation
- boots_massive_variation
- boots_heavy_variation
- boots_light_variation
- boots_medium_variation
- helmet_mage_variation
- helmet_massive_variation
- helmet_heavy_variation
- helmet_medium_variation
- helmet_light_variation
- armor_massive_variation
- armor_medium_variation
- armor_light_variation
- armor_heavy_variation
- longsword_variation
- staff_variation
- wand_variation
- dagger_variation
- waraxe_variation
- battleaxe_variation
- maul_variation
- lround_shield_variation
- sround_shield_variation
- kite_shield_variation
- tower_shield_variation
- crossbow_variation
- shortbow_variation
- longbow_variation
- bolt_variation
- arrow_variation
- clothing_variation
- dog_collar_variation
- dog_warpaint_variation
Bug when using M2DA
When extending (most certainly) all of these 2DA's via M2DAs, and giving ID Ranges above 255, a bug occurs when trying to use an Item based on a Variation in game. It may also crash the Toolset when equiping that Item to an NPC. See Bug report.
Layout
Each of these worksheets has the same set of columns:
Column | Type | Description |
---|---|---|
ID | int | A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive. |
LABEL | string | |
MODELTYPE | string | First of 3 Strings of assigned Model MMH File. Prefix_"***"_"Subtype""Variation"_Suffix |
MODELSUBTYPE | string | Second of 3 Strings of assigned Model MMH File. Prefix_"Type"_"***""Variation"_Suffix |
MODELVARIATION | string | Third of 3 Strings of assigned Model MMH File. Prefix_"Type"_"Subtype""***"_Suffix |
ICONNAME | string | This is the name for the ingame icon that appears on the quickbar, inventory, et cetera |
DEFAULTMATERIAL | int | Material set by the Toolset for this variation by default. As set in "materialtypes.gda" |