Difference between revisions of "ItemVariations.xls"

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This [[2DA]] lists variant models for items.
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This [[2DA]] lists variant [[Model|models]] for [[Item|items]].
  
There is a worksheet for each type of item that has variant models.
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{| align="right" border="2" cellpadding="5" cellspacing="0" align"left"
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|+'''Integration'''
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|- style="background-color:white;"
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| align="center" width="300pt" style="background-color:#E0E0E0" |'''[[Item|Item (*.uti) Properties]]'''
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|-
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| align="center" |''(Enable Variation)''
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|-
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| align="center" style="background-color:#C0C0E0" |'''↑↓ ItemVariations.XLS ↑↓'''
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|-
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| align="center" |''(Find Model File)''
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|-
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| align="center" width="300pt" style="background-color:#E0E0E0" |'''[[Model|Model Files in the Filesystem]]'''
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|}
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The different worksheet's are associated with the "Base Item Type" when defining an [[Item]]. The contents of each enable the particular "Item Variation" of said [[Item]], while they also refer to the [[Model|Model's]] filename via 3 strings which are joined with a [[Naming conventions|prefix]] to find the actual file.
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Some Item Types are defined with other [[2DA|2DA's]], and are not listed here. This is only for [[Item|Items]] that can have variant models.
  
 
The worksheets are:
 
The worksheets are:
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{{2da column|MODELVARIATION|string|Third of 3 Strings of assigned Model [[MMH]] File.  Prefix_"Type"_"Subtype""***"_Suffix}}
 
{{2da column|MODELVARIATION|string|Third of 3 Strings of assigned Model [[MMH]] File.  Prefix_"Type"_"Subtype""***"_Suffix}}
 
{{2da column|ICONNAME|string| This is the name for the ingame icon that appears on the quickbar, inventory, et cetera}}
 
{{2da column|ICONNAME|string| This is the name for the ingame icon that appears on the quickbar, inventory, et cetera}}
{{2da column|DEFAULTMATERIAL|int|Material [[TNT]] Tint set by the Toolset by default. As set in "materialtypes.gda"}}
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{{2da column|DEFAULTMATERIAL|int|Material set by the Toolset for this variation by default. As set in "materialtypes.gda"}}
 
{{2da end}}
 
{{2da end}}
  
 
[[Category:Items]]
 
[[Category:Items]]
 
[[Category:2DAs]]
 
[[Category:2DAs]]

Revision as of 21:02, 23 January 2010

This 2DA lists variant models for items.

Integration
Item (*.uti) Properties
(Enable Variation)
↑↓ ItemVariations.XLS ↑↓
(Find Model File)
Model Files in the Filesystem

The different worksheet's are associated with the "Base Item Type" when defining an Item. The contents of each enable the particular "Item Variation" of said Item, while they also refer to the Model's filename via 3 strings which are joined with a prefix to find the actual file.

Some Item Types are defined with other 2DA's, and are not listed here. This is only for Items that can have variant models.

The worksheets are:

  • mace_variation
  • greatsword_Variation
  • gloves_heavy_variation
  • gloves_medium_variation
  • gloves_light_variation
  • gloves_massive_variation
  • boots_massive_variation
  • boots_heavy_variation
  • boots_light_variation
  • boots_medium_variation
  • helmet_mage_variation
  • helmet_massive_variation
  • helmet_heavy_variation
  • helmet_medium_variation
  • helmet_light_variation
  • armor_massive_variation
  • armor_medium_variation
  • armor_light_variation
  • armor_heavy_variation
  • longsword_variation
  • staff_variation
  • wand_variation
  • dagger_variation
  • waraxe_variation
  • battleaxe_variation
  • maul_variation
  • lround_shield_variation
  • sround_shield_variation
  • kite_shield_variation
  • tower_shield_variation
  • crossbow_variation
  • shortbow_variation
  • longbow_variation
  • bolt_variation
  • arrow_variation
  • clothing_variation
  • dog_collar_variation
  • dog_warpaint_variation

Each of these worksheets has the same set of columns:

Column Type Description
ID int A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive.
LABEL string
MODELTYPE string First of 3 Strings of assigned Model MMH File. Prefix_"***"_"Subtype""Variation"_Suffix
MODELSUBTYPE string Second of 3 Strings of assigned Model MMH File. Prefix_"Type"_"***""Variation"_Suffix
MODELVARIATION string Third of 3 Strings of assigned Model MMH File. Prefix_"Type"_"Subtype""***"_Suffix
ICONNAME string This is the name for the ingame icon that appears on the quickbar, inventory, et cetera
DEFAULTMATERIAL int Material set by the Toolset for this variation by default. As set in "materialtypes.gda"