Difference between revisions of "Inventory"

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(Inventory Subgroup Codes)
(Inventory Subgroup Codes)
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== Inventory Subgroup Codes ==
 
== Inventory Subgroup Codes ==
  
Armor:
+
===Armor===
 
*Light Armor  331000
 
*Light Armor  331000
 
*Medium Armor    332000
 
*Medium Armor    332000
Line 27: Line 27:
 
*Mage Robe    351000
 
*Mage Robe    351000
  
Glove:
+
===Glove===
 
*Light Gloves    311000
 
*Light Gloves    311000
 
*Medium Gloves    312000
 
*Medium Gloves    312000
Line 33: Line 33:
 
*Massive Gloves    314000
 
*Massive Gloves    314000
  
Boots:
+
===Boots===
 
*Light Boots    321000
 
*Light Boots    321000
 
*Medium Boots    322000
 
*Medium Boots    322000
Line 39: Line 39:
 
*Massive Boots    324000
 
*Massive Boots    324000
  
Helmets:
+
===Helmets===
 
*Light Helmet    301000
 
*Light Helmet    301000
 
*Medium Helmet    302000
 
*Medium Helmet    302000
Line 46: Line 46:
 
*Mage Helmet    351500
 
*Mage Helmet    351500
  
Shields:
+
===Shields===
 
*Kite Shield    343000
 
*Kite Shield    343000
 
*Large Shield    342000
 
*Large Shield    342000
Line 52: Line 52:
 
*Tower Shield    344000
 
*Tower Shield    344000
  
Magic Staff:
+
===Magic Staff===
 
*Staff    221000
 
*Staff    221000
  
Melee Weapons:
+
===Melee Weapons===
 
*Axes    201000
 
*Axes    201000
 
*Battleaxes    202000
 
*Battleaxes    202000
Line 64: Line 64:
 
*Mauls    207000
 
*Mauls    207000
  
Ranged Weapons:
+
===Ranged Weapons===
 
*Ammo    214000
 
*Ammo    214000
 
*Crossbows    213000
 
*Crossbows    213000
Line 70: Line 70:
 
*Shortbows    211000
 
*Shortbows    211000
  
Other:
+
===Other===
 
*Amulets    411000
 
*Amulets    411000
 
*Belts    421000
 
*Belts    421000

Revision as of 08:29, 11 December 2009

A creature or container object can contain one or more items in inventory.

If a container is destroyed the contents of its inventory are transferred to a Bodybag.

Each item can have the following properties set:

  • Subgroup
  • Slot - Sets whether the creature has equipped the item. "Not equipped" leaves the item in the general inventory, "Main" puts the item into the creature's main hand, and "off-hand" puts the item into the creature's off hand.
  • Set - Items that are part of a set are meant to be given as a group. !!This is handled in the giving/taking script?!!
  • StackSize - how many copies of this item are present in a stack
  • Droppable - a checkbox that indicates whether the item is dropped when the creature is killed
  • Stealable - a checkbox that indicates whether the item can be stolen from the creature
A typical creature inventory screen

Merchants also have an inventory.

See Treasure system for auto-generated loot.

Inventory Subgroup Codes

Armor

  • Light Armor 331000
  • Medium Armor 332000
  • Heavy Armor 333000
  • Massive Armor 334000
  • Mage Robe 351000

Glove

  • Light Gloves 311000
  • Medium Gloves 312000
  • Heavy Gloves 311000
  • Massive Gloves 314000

Boots

  • Light Boots 321000
  • Medium Boots 322000
  • Heavy Boots 323000
  • Massive Boots 324000

Helmets

  • Light Helmet 301000
  • Medium Helmet 302000
  • Heavy Helmet 303000
  • Massive Helmet 304000
  • Mage Helmet 351500

Shields

  • Kite Shield 343000
  • Large Shield 342000
  • Small Shield 341000
  • Tower Shield 344000

Magic Staff

  • Staff 221000

Melee Weapons

  • Axes 201000
  • Battleaxes 202000
  • Daggers 203000
  • Greatswords 204000
  • Longswords 205000
  • Maces 206000
  • Mauls 207000

Ranged Weapons

  • Ammo 214000
  • Crossbows 213000
  • Longbows 212000
  • Shortbows 211000

Other

  • Amulets 411000
  • Belts 421000
  • Rings 431000