Difference between revisions of "Inventory"
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== Inventory Subgroup Codes == | == Inventory Subgroup Codes == | ||
− | Armor | + | ===Armor=== |
*Light Armor 331000 | *Light Armor 331000 | ||
*Medium Armor 332000 | *Medium Armor 332000 | ||
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*Mage Robe 351000 | *Mage Robe 351000 | ||
− | Glove | + | ===Glove=== |
*Light Gloves 311000 | *Light Gloves 311000 | ||
*Medium Gloves 312000 | *Medium Gloves 312000 | ||
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*Massive Gloves 314000 | *Massive Gloves 314000 | ||
− | Boots | + | ===Boots=== |
*Light Boots 321000 | *Light Boots 321000 | ||
*Medium Boots 322000 | *Medium Boots 322000 | ||
Line 39: | Line 39: | ||
*Massive Boots 324000 | *Massive Boots 324000 | ||
− | Helmets | + | ===Helmets=== |
*Light Helmet 301000 | *Light Helmet 301000 | ||
*Medium Helmet 302000 | *Medium Helmet 302000 | ||
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*Mage Helmet 351500 | *Mage Helmet 351500 | ||
− | Shields | + | ===Shields=== |
*Kite Shield 343000 | *Kite Shield 343000 | ||
*Large Shield 342000 | *Large Shield 342000 | ||
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*Tower Shield 344000 | *Tower Shield 344000 | ||
− | Magic Staff | + | ===Magic Staff=== |
*Staff 221000 | *Staff 221000 | ||
− | Melee Weapons | + | ===Melee Weapons=== |
*Axes 201000 | *Axes 201000 | ||
*Battleaxes 202000 | *Battleaxes 202000 | ||
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*Mauls 207000 | *Mauls 207000 | ||
− | Ranged Weapons | + | ===Ranged Weapons=== |
*Ammo 214000 | *Ammo 214000 | ||
*Crossbows 213000 | *Crossbows 213000 | ||
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*Shortbows 211000 | *Shortbows 211000 | ||
− | Other | + | ===Other=== |
*Amulets 411000 | *Amulets 411000 | ||
*Belts 421000 | *Belts 421000 |
Revision as of 08:29, 11 December 2009
A creature or container object can contain one or more items in inventory.
If a container is destroyed the contents of its inventory are transferred to a Bodybag.
Each item can have the following properties set:
- Subgroup
- Slot - Sets whether the creature has equipped the item. "Not equipped" leaves the item in the general inventory, "Main" puts the item into the creature's main hand, and "off-hand" puts the item into the creature's off hand.
- Set - Items that are part of a set are meant to be given as a group. !!This is handled in the giving/taking script?!!
- StackSize - how many copies of this item are present in a stack
- Droppable - a checkbox that indicates whether the item is dropped when the creature is killed
- Stealable - a checkbox that indicates whether the item can be stolen from the creature
Merchants also have an inventory.
See Treasure system for auto-generated loot.
Contents
Inventory Subgroup Codes
Armor
- Light Armor 331000
- Medium Armor 332000
- Heavy Armor 333000
- Massive Armor 334000
- Mage Robe 351000
Glove
- Light Gloves 311000
- Medium Gloves 312000
- Heavy Gloves 311000
- Massive Gloves 314000
Boots
- Light Boots 321000
- Medium Boots 322000
- Heavy Boots 323000
- Massive Boots 324000
Helmets
- Light Helmet 301000
- Medium Helmet 302000
- Heavy Helmet 303000
- Massive Helmet 304000
- Mage Helmet 351500
Shields
- Kite Shield 343000
- Large Shield 342000
- Small Shield 341000
- Tower Shield 344000
Magic Staff
- Staff 221000
Melee Weapons
- Axes 201000
- Battleaxes 202000
- Daggers 203000
- Greatswords 204000
- Longswords 205000
- Maces 206000
- Mauls 207000
Ranged Weapons
- Ammo 214000
- Crossbows 213000
- Longbows 212000
- Shortbows 211000
Other
- Amulets 411000
- Belts 421000
- Rings 431000