Difference between revisions of "Inventory"

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(Created page with 'A creature or container object can contain one or more items in inventory. If a container is destroyed the contents of its inventory are transferred to a Bodybag. Each...')
 
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[[Merchant]]s also have an inventory.
 
[[Merchant]]s also have an inventory.
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See [[Treasure system]] for auto-generated loot.
  
 
[[Category:Inventory]]
 
[[Category:Inventory]]

Revision as of 22:34, 23 October 2009

A creature or container object can contain one or more items in inventory.

If a container is destroyed the contents of its inventory are transferred to a Bodybag.

Each item can have the following properties set:

  • Subgroup
  • Slot - Sets whether the creature has equipped the item. "Not equipped" leaves the item in the general inventory, "Main" puts the item into the creature's main hand, and "off-hand" puts the item into the creature's off hand.
  • Set - Items that are part of a set are meant to be given as a group. !!This is handled in the giving/taking script?!!
  • StackSize - how many copies of this item are present in a stack
  • Droppable - a checkbox that indicates whether the item is dropped when the creature is killed
  • Stealable - a checkbox that indicates whether the item can be stolen from the creature
A typical creature inventory screen

Merchants also have an inventory.

See Treasure system for auto-generated loot.