Difference between revisions of "Injuries.xls"

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{{2da column| auto_apply | int | if the injury shall be one of the random injuries you get when you fall in combat.}}
 
{{2da column| auto_apply | int | if the injury shall be one of the random injuries you get when you fall in combat.}}
 
{{2da column| auto_remove |int| if the injury shall be removed when all injuries are removed, such as in the party camp}}
 
{{2da column| auto_remove |int| if the injury shall be removed when all injuries are removed, such as in the party camp}}
{{2da column| effect | int | the injury effect type [[EFFECT_TYPE*]]}}
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{{2da column| effect | int | the injury effect type [[EFFECT_TYPE_*]]}}
 
{{2da column| effect_label | string | commment telling which effect type it is}}
 
{{2da column| effect_label | string | commment telling which effect type it is}}
 
{{2da column| effect_int1 | int | effect parameter}}
 
{{2da column| effect_int1 | int | effect parameter}}

Latest revision as of 20:17, 3 August 2011

This 2da file is used to define the Injuries available in Dragon Age: Origins.

Injuries worksheet

Column Type Description
ID int A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive.
Label string the injury label
auto_apply int if the injury shall be one of the random injuries you get when you fall in combat.
auto_remove int if the injury shall be removed when all injuries are removed, such as in the party camp
effect int the injury effect type EFFECT_TYPE_*
effect_label string commment telling which effect type it is
effect_int1 int effect parameter
effect_float1 float effect parameter
effect_int2 int effect parameter
effect_float2 float effect parameter
icon string the injury icon
namestrref int the name of the injury
tooltipstrref int the tooltip of the injury