Difference between revisions of "HighlightGuiElement"

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{{Generated with errors}}
 
{{Generated with errors}}
 
{{dafunction
 
{{dafunction
|name=HighlightGuiElement
+
|name         = HighlightGuiElement
|brief=highlights the specified gui element
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|brief         = highlights the specified gui element
|param1type=int
+
|param1type   = int
|param1name=nGuiElement
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|param1name   = nGuiElement
|param1desc=See GUI_HIGHLIGHT_* defines
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|param1desc   = a [[GUI_HIGHLIGHT_*]] constant
|param2type=int
+
|param1default =
|param2name=nHighlightArg
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|param2type   = int
|param2desc=
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|param2name   = nHighlightArg
|returntype=void
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|param2desc   =
|returndesc=
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|param2default = 0
|sourcefile=script.ldf
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|returntype   = void
|sourcemodule=
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|returndesc   =
 +
|sourcefile   = script.ldf
 +
|sourcemodule =
 
}}
 
}}
  
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<!-- This section contains links to articles, functions or constant groups. -->
 
<!-- This section contains links to articles, functions or constant groups. -->
  
[[Category: Inventory & equip slot functions]]
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[[Category:Inventory & equip slot functions]]

Latest revision as of 20:00, 3 August 2011

This page was generated by Sunjammer's Dragon Age Script Parser.

The parser was unable to extract and/or match all the information required and has flagged this page as containing one or more errors. The source file was not formatted correctly and the information presented is incomplete or incorrect.

This page must be reviewed by a knowledgeable scripter as it will need to be updated. Once identified, the issue in the source file should be reported to BioWare.

Please remove the {{Generated with errors}} tag once the page has been corrected.

highlights the specified gui element

void HighlightGuiElement(
int nGuiElement,
int nHighlightArg = 0
);
Parameters:
nGuiElement
a GUI_HIGHLIGHT_* constant
nHighlightArg
[Undocumented]
Returns:

Nothing.

Source:

script.ldf