GetWeaponBaseDamage

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Revision as of 18:43, 2 March 2010 by BryanDerksen (Talk | contribs) (looks okay, removing tag)

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This function gets the Weapon Base Damage from the Combat Interaction data on oAttacker

int GetWeaponBaseDamage(
object oAttacker,
int nRightHandWeapon = TRUE
);
Parameters:
oAttacker
the creature whose combat interaction data we are querying
nRightHandWeapon
TRUE by default, set to FALSE to return the left hand weapon value
Returns:

Returns the Weapon Base Damage from the combat interaction data of oAttacker

Source:

script.ldf

Description

This function gets the Weapon Base Damage from the Combat Interaction data on oAttacker


See also

GetWeaponBaseDamage