GetNearestObjectByHostility
From Dragon Age Toolset Wiki
Returns N nearest object of a specific type, with a specifc Hostility
object[] GetNearestObjectByHostility(
object oObject,
int nHostility,
int nObjectType = OBJECT_TYPE_ALL,
int nNumberOfObjects = 1,
int nCheckLiving = 0,
int nCheckPerceived = 0,
int nIncludeSelf = 0
);
object oObject,
int nHostility,
int nObjectType = OBJECT_TYPE_ALL,
int nNumberOfObjects = 1,
int nCheckLiving = 0,
int nCheckPerceived = 0,
int nIncludeSelf = 0
);
- Parameters:
- oObject
- target Object
- nHostility
- Hostility for the objects to query (true/false)
- nObjectType
- type for the objects to query for their distance
- nNumberOfObjects
- (optional) Number of objects to return
- nCheckLiving
- (optional) only returns objects if they are alive
- nCheckPerceived
- (optional) only returns objects if they are within the perception radius
- nIncludeSelf
- [Undocumented]
- Returns:
- An array of objects that match the parameters' criteria
- Source:
- script.ldf
Description
Returns N nearest object of a specific type, with a specifc Hostility