Difference between revisions of "GetNearestObjectByGroup"
From Dragon Age Toolset Wiki
BryanDerksen (Talk | contribs) |
BryanDerksen (Talk | contribs) |
||
Line 1: | Line 1: | ||
− | |||
{{dafunction | {{dafunction | ||
|name=GetNearestObjectByGroup | |name=GetNearestObjectByGroup |
Latest revision as of 22:08, 2 March 2010
Returns N nearest objects of a specific type, with a specifc Group Id
object[] GetNearestObjectByGroup(
object oObject,
int nGroupId,
int nObjectType = OBJECT_TYPE_ALL,
int nNumberOfObjects = 1,
int nCheckLiving = 0,
int nCheckPerceived = 0,
int nIncludeSelf = 0
);
object oObject,
int nGroupId,
int nObjectType = OBJECT_TYPE_ALL,
int nNumberOfObjects = 1,
int nCheckLiving = 0,
int nCheckPerceived = 0,
int nIncludeSelf = 0
);
- Parameters:
- oObject
- target Object
- nGroupId
- Group Id for the objects to query
- nObjectType
- type for the objects to query for their distance
- nNumberOfObjects
- (optional) Number of objects to return
- nCheckLiving
- (optional) only returns objects if they are alive
- nCheckPerceived
- (optional) only returns objects if they are within the perception radius
- nIncludeSelf
- [Undocumented]
- Returns:
- array of N nearest objects
- Source:
- script.ldf
Description
Returns N nearest objects of a specific type, with a specifc Group Id