Difference between revisions of "GetLocation"
From Dragon Age Toolset Wiki
m (→Examples: replaced non-example with an acutal example) |
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== Examples == | == Examples == | ||
<!-- This section contains examples transcluded from the snippet library. --> | <!-- This section contains examples transcluded from the snippet library. --> | ||
− | + | <dascript>void main() | |
− | location | + | { |
− | + | // get a location from a waypoint with a unique tag | |
+ | object oWaypoint = GetObjectByTag("wp_werewolf_spawn"); | ||
+ | location lWaypoint = GetLocation(oWaypoint); | ||
+ | |||
+ | // create a werewolf object at the location | ||
+ | object oWerewolf = CreateObject(OBJECT_TYPE_CREATURE, R"werewolf_core.utc", lWaypoint); | ||
+ | }</dascript> | ||
== See also == | == See also == |
Latest revision as of 11:58, 13 November 2009
Returns the location of the specified object.
- Parameters:
- oObject
- the object to get the location of
- Returns:
- a valid location on success or invalid location on error
- Source:
- script.ldf
Description
This function returns the location of the specified object. If an invalid object is specified, then an invalid location will be returned.
Examples
void main() { // get a location from a waypoint with a unique tag object oWaypoint = GetObjectByTag("wp_werewolf_spawn"); location lWaypoint = GetLocation(oWaypoint); // create a werewolf object at the location object oWerewolf = CreateObject(OBJECT_TYPE_CREATURE, R"werewolf_core.utc", lWaypoint); }