Difference between revisions of "GetItemDamaged"

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(Generated by Sunjammer's Dragon Age Script Paser)
 
(fix missing parameters, add category)
 
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{{Generated with errors}}
 
 
{{dafunction
 
{{dafunction
 
|name=GetItemDamaged
 
|name=GetItemDamaged
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|param1type=object
 
|param1type=object
 
|param1name=oObject
 
|param1name=oObject
|param1desc=
+
|param1desc=Item to test for damage
 
|returntype=int
 
|returntype=int
|returndesc=
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|returndesc=TRUE if the item is damaged, FALSE if it is not.
 
|sourcefile=script.ldf
 
|sourcefile=script.ldf
 
|sourcemodule=
 
|sourcemodule=
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<!-- This section contains links to articles, functions or constant groups. -->
 
<!-- This section contains links to articles, functions or constant groups. -->
  
[[Category: Uncategorised function]]
+
[[Category:Inventory & equip slot functions]]

Latest revision as of 22:47, 30 July 2009

Returns whether the item is damaged. Damaged items cannot be used.

int GetItemDamaged(
object oObject
);
Parameters:
oObject
Item to test for damage
Returns:

TRUE if the item is damaged, FALSE if it is not.

Source:

script.ldf