Difference between revisions of "GetGraphicsDetailLevel"

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(Generated by Sunjammer's Dragon Age Script Paser)
 
 
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{{Generated}}
 
 
{{dafunction
 
{{dafunction
 
|name=GetGraphicsDetailLevel
 
|name=GetGraphicsDetailLevel
 
|brief=Returns the graphics detail level of the currently running session.
 
|brief=Returns the graphics detail level of the currently running session.
 
|returntype=int
 
|returntype=int
|returndesc=Returns a game difficulty constant GRAPHICS_DETAIL_LEVEL_*
+
|returndesc=Returns a constant indicating graphics detail level.
 
|sourcefile=script.ldf
 
|sourcefile=script.ldf
 
|sourcemodule=
 
|sourcemodule=
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<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
 
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
 
Returns the graphics detail level of the currently running session.
 
Returns the graphics detail level of the currently running session.
 +
 +
The return values can be 0 (low), 1 (medium), 2 (high) or 3 (very high).
  
 
<!-- == Remarks == -->
 
<!-- == Remarks == -->

Latest revision as of 19:56, 19 February 2010

Returns the graphics detail level of the currently running session.

int GetGraphicsDetailLevel(
);
Parameters:
None
Returns:

Returns a constant indicating graphics detail level.

Source:

script.ldf

Description

Returns the graphics detail level of the currently running session.

The return values can be 0 (low), 1 (medium), 2 (high) or 3 (very high).