Difference between revisions of "GetCanDiePermanently"
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BryanDerksen (Talk | contribs) m (1 revision: Importing auto-generated function articles) |
BryanDerksen (Talk | contribs) (looks okay, removing tag) |
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{{dafunction | {{dafunction | ||
|name=GetCanDiePermanently | |name=GetCanDiePermanently | ||
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== Description == | == Description == | ||
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. --> | <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. --> | ||
− | This function returns the value set for the 'NoPermDeath' field in the toolset. | + | This function returns the value set for the 'NoPermDeath' field in the toolset. This is usually used to prevent deathblows or other methods of permanent destruction from affecting plot important creatures in cases where using the Plot flag is not an option. It always returns FALSE for members of the player's party. |
− | This is usually used to prevent deathblows or other methods of permanent destruction | + | |
− | from affecting plot important creatures in cases where using the Plot flag is not | + | |
− | an option. It always returns FALSE for members of the player's party. | + | |
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Latest revision as of 19:48, 25 February 2010
This function returns if a creature is allowed to die permanently
- Parameters:
- oidCreature
- The creature
- Returns:
- Whether or not it is allowed to kill the creature permanently.
- Source:
- script.ldf
Description
This function returns the value set for the 'NoPermDeath' field in the toolset. This is usually used to prevent deathblows or other methods of permanent destruction from affecting plot important creatures in cases where using the Plot flag is not an option. It always returns FALSE for members of the player's party.