Difference between revisions of "GetCanDiePermanently"

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|name=GetCanDiePermanently
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== Description ==
 
== Description ==
 
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
 
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
This function returns the value set for the 'NoPermDeath' field in the toolset.
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This function returns the value set for the 'NoPermDeath' field in the toolset. This is usually used to prevent deathblows or other methods of permanent destruction from affecting plot important creatures in cases where using the Plot flag is not an option. It always returns FALSE for members of the player's party.
This is usually used to prevent deathblows or other methods of permanent destruction
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from affecting plot important creatures in cases where using the Plot flag is not
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an option. It always returns FALSE for members of the player's party.
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Latest revision as of 19:48, 25 February 2010

This function returns if a creature is allowed to die permanently

int GetCanDiePermanently(
object oidCreature
);
Parameters:
oidCreature
The creature
Returns:

Whether or not it is allowed to kill the creature permanently.

Source:

script.ldf

Description

This function returns the value set for the 'NoPermDeath' field in the toolset. This is usually used to prevent deathblows or other methods of permanent destruction from affecting plot important creatures in cases where using the Plot flag is not an option. It always returns FALSE for members of the player's party.