Difference between revisions of "GDA"

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m (Add languages template)
(took me awhile to figure out that's why my CRC32 hashes were not matching up)
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GDAs are [[GFF]] files and can be opened with the GFF editor. See [[compiling 2DAs]] for methods for converting XLS source files into GDAs.
 
GDAs are [[GFF]] files and can be opened with the GFF editor. See [[compiling 2DAs]] for methods for converting XLS source files into GDAs.
  
The headers of 2DA files are stored as a numeric hash, generated with the CRC32 hash algorithm used on the lowercase of the string (so it is case independent).
+
The headers of 2DA files are stored as a numeric hash, generated with the CRC32 hash algorithm used on the lowercase of the UTF16 string (so it is case independent).
  
 
{{Languages}}
 
{{Languages}}
 
[[Category:File types]]
 
[[Category:File types]]

Revision as of 22:01, 4 March 2011

GDA files contain 2DAs that have been converted from their Excel-format source into a form that can be used by the toolset and the game.

GDAs are GFF files and can be opened with the GFF editor. See compiling 2DAs for methods for converting XLS source files into GDAs.

The headers of 2DA files are stored as a numeric hash, generated with the CRC32 hash algorithm used on the lowercase of the UTF16 string (so it is case independent).


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