Difference between revisions of "Feature Request: Sounds"

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(Feature Request: Sound Effects .wav files)
 
 
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1) Aezay's DAExtractor: which extracted the music fantastically, but I can't open any of the sound effect wavs): http://social.bioware.com/forum/1/topic/9/index/295486
 
1) Aezay's DAExtractor: which extracted the music fantastically, but I can't open any of the sound effect wavs): http://social.bioware.com/forum/1/topic/9/index/295486
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Note: Although the extracted sound effect WAV files don't open properly in Windows Media Player, [http://www.videolan.org/ VideoLAN] can open them without any trouble.
  
 
2) fsbtext extractor: which seems to do the same thing, that is, extracts the music but not the sound effects. http://social.bioware.com/forum/1/topic/9/index/295486
 
2) fsbtext extractor: which seems to do the same thing, that is, extracts the music but not the sound effects. http://social.bioware.com/forum/1/topic/9/index/295486
  
 
3) MusicPlayerEx: which does extract the sound effects files but names them after the library they were extracted from (eg global_amb_glo_1, eg. global_amb_glo_2), so the names are no longer descriptive. The thought of listening to the thousands of sound effects and renaming them is, well, terrifying. http://social.bioware.com/forum/1/topic/73/index/385958
 
3) MusicPlayerEx: which does extract the sound effects files but names them after the library they were extracted from (eg global_amb_glo_1, eg. global_amb_glo_2), so the names are no longer descriptive. The thought of listening to the thousands of sound effects and renaming them is, well, terrifying. http://social.bioware.com/forum/1/topic/73/index/385958

Latest revision as of 17:18, 21 January 2011


Builders do not have easy access to the sound files from the game to create an FMOD. Third party programs exist to extract some of the fsb libraries, but none works with all of them. It would be great if Bioware could provide the raw .wav files in the way the raw .lvl files were shared. The sound effects files are where this is most needed.

Tasks like adding music to a cutscene or placing a sound emitter in an area work fine, but if you wanted to add sounds to a cutscene track in addition to the music, there is no easy way to incorporate the sound effects files along with the music in fmod.

Third party extraction utilities and their results:

1) Aezay's DAExtractor: which extracted the music fantastically, but I can't open any of the sound effect wavs): http://social.bioware.com/forum/1/topic/9/index/295486

Note: Although the extracted sound effect WAV files don't open properly in Windows Media Player, VideoLAN can open them without any trouble.

2) fsbtext extractor: which seems to do the same thing, that is, extracts the music but not the sound effects. http://social.bioware.com/forum/1/topic/9/index/295486

3) MusicPlayerEx: which does extract the sound effects files but names them after the library they were extracted from (eg global_amb_glo_1, eg. global_amb_glo_2), so the names are no longer descriptive. The thought of listening to the thousands of sound effects and renaming them is, well, terrifying. http://social.bioware.com/forum/1/topic/73/index/385958